I wanted to make something really simple, symetrical, small and playable on any gametype (tournament, free for all, capture the flag, domination.): it didn't work as planned at the beginning. I made it in 4 or 5 hours, it was just a prototype when I made it. com/wiki/Mapping_information_for_special_gametypes]support for OA gametypes ( Title: Re: Gauging interest: OA Community Mappack? and it would be nice they would have DO NOT LINK) h t t p s : / / openarena. Of course, remember that those maps would need to do not require the Q3 texture compatibility pack (and that new textures from yours would need to be GPLv2 compiant -and not taken/modifed from uncertain/copyrighted sources-). I'm going to send a PM to Pulchr, to inform him about this thread.Īkom: that looks promising (and a little creepy). I don't remember if some of them were even posted into the SVN commit thread.Īlso the "pul1ffa - hit the ground running" map was quite promising. Moixie, IIRC there were some maps from yours almost ready, but that were not completed in time for the "new stuff lock" deadline for 0.8.8, and thus are not in 0.8.8. Title: Re: Gauging interest: OA Community Mappack? com/wiki/OpenArena_Community_Mappack] the Wiki article ( Release dates, participants and the like can be seen there.įinal release - 13 maps: (!oacmp/oacmp-volume1-v2.zip) (84 MB) If there's enough people, we can start the work.įor more info, refer to DO NOT LINK) h t t p s : / / openarena. This means: no other requirements such as a compatibility texture package.Ĭhoose the style you want, the layout you want, etc. The map should work 100% into a vanilla OA folder.Everything else (CC, copyrighted stuff -!-) is disallowed. Stuff made from scratch is allowed as well, as long as you provide the sources. This is, Public Domain stuff and already GPL/GPLv2 stuff is allowed. Restrictions: (Everything else is allowed) I guess I can spice things up a bit in the mapping front, as well as get motivation to some people.
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